ABOUT THE PRIZE:
A GLOBAL REACH. Winners were selected in a face-to-face meeting by independent jurors selected for their proven expertise in digital media. Any publisher from any country can enter a product for any platform – the jurors make a conscious effort to be blind to the size and origin of the publisher.
For the 2018 edition, the jurors were Roberta Franceschetti, Co-Founder of Mamamò (Italy); Lucy Gill, creator of the Good App Guide (UK) and Sylvia van Ommen, Illustrator (Holland). Elisa Giovannelli and Giuliana Valentini from Cineteca di Bologna selected the cinema and Kids Media winner (Fox & Sheep Moviemaker), as part of the FLICK project, co-funded by Creative Europe
THE PRIZE AT A GLANCE
- 116 entries from 25 countries.
- Selections were made by four independent jurors from different countries.
- Five winners, six special mentions and seven short-list mentions.
- An additional cinema category (selected by two additional jurors).
- Five Categories: Non-Fiction, Fiction, AR, Cinema and Education.
- Four jurors representing Italy, Holland, UK and the USA
This year four products emerged as the overall winners; each with different category.
iBugs AR (iExplore Bugs)
(Augmented Reality) by Carlton Books Limited
Spiders, beetles a hissing cockroach can crawl around your desk, with this well-crafted book/app combination. The jurors liked how the app complements the contents of the book, and especially how each can operate independently of each other. But the best part -- the ability to steer the bugs as if they are RC vehicles. iOS
(Nonfiction) by Tinybop, Inc.
Children can freely explore the inner workings of various mammals in an innovative and interactive way - without reliance of words or voiceover. This app brings science to life through visual models that illustrate such things as the mechanics of a tiger’s claw. You can even watch the birth of a baby elephant. iOS
Old Man's Journey
(Fiction) by Broken Rules
Explore the memories from a lifetime, through beautiful artwork and a clever game mechanic. The jurors noted the lovely atmosphere, moving and daring in the sense of quietness. iOS
Slice Fractions 2
(Education) by Ululab Inc.
Learning fractions can be much more fun thanks to the adventures of a baby mammoth, who serves as your guide through hundreds of increasingly more challenging puzzles. The pedagogy is perfectly blended with exceptional graphics and sounds; resulting in the creation of a new Education category for this year’s prize. iOS
Five additional entries were hand flagged by the jurors as examples of excellence.
We ARGH Pirates!
An amusing treasure hunt is beautifully illustrated. While not perfect (some of the puzzles could use some better hints), this app is well worth the download. The jury noted the original artwork and smooth interface. iOS
THE SHORT LIST
Creature Garden, The
by Tinybop, Inc.
Design exotic creators and then set them free in a special world. Longer legs equals better speed, but they also make it harder to swim. Jurors recommend letting the creators race and breed. iOS
by Rensselaer Polytechnic Institute
Angry birds meets nanoscience, with this slingshot style molecule building game that features thirty molecular models. This is a fun game that helps you learn some very serious science facts.
My Very Hungry Caterpillar AR
A wonderful follow up to the original My Very Hungry Caterpillar app, this a great showcase of AR features for the youngest audience. Be sure to explore the toy chest -- and the 3D paintbrush is a particular highlight. iOS
ABOUT THE JURORS
Warren Buckleitner has been reviewing children’s interactive media since the 1980s. He teaches Interactive Design as a Professor at The College of New Jersey, and is the editor of Children’s Technology Review. In 2001, he created the Dust or Magic Institute and the Mediatech Foundation. He’s covered children’s tech for The New York Times for a decade, and is a former preschool and elementary school classroom teacher who holds a Ph.D. in Educational Psychology.
Sylvia van Ommen makes illustrations both for print and interactive projects. She studied illustration at the art academy in Zwolle, Netherlands. Her books include 'drop' (sweets/jellybeans) and 'de verrassing" (the surprise). She likes to observe and picture the seemingly normal day to day life, discovering the humor and weirdness in small things. Animals are often the main characters in her work Besides individual projects and commissioned work she works together with Maurice van der Bij. They form the creative company 'fruitcocktail' and combine their work fields of illustrator and motion graphic designer in fresh original visuals. http://www.sylviavanommen.nl
Roberta Franceschetti has been working in communication and publishing for 15 years, focusing on new media. She’s been a journalist and content creator, and graduated in literature and earned a Master of Arts at the Royal College of Art, London and a postgraduate specialization in digital publishing at the Politecnico di Milano. She has worked with publishers and creative studios such as Giorgio Mondadori, Condé Nast, Franco Maria Ricci, Artefice. In 2012 she co-founded with Elisa Salamini the website Mamamò that reviews the best digital contents for kids and promotes digital education for children and families. She is the co-founder of TheContentMakers, a startup that designs crossmedia projects for children.
Lucy Gill is the creator of the UK’s Good App Guide and has reviewed many hundreds of children’s apps over the last 5+ years, informed through observational research with children. She left Good App Guide to launch Digills Consulting to support the development of children’s apps, digital toys, games and EdTech providing an audience-centred perspective and championing good user experience. She provides insights and ideas to support concept development and user research to inspire creative teams. Her approach is informed by over a decade of experience in UX/user research and analysis of children’s play with leading digital-physical toys. She works on digital products for companies big and small including McDonalds, LEGO, Preloaded and Scary Beasties.
ABOUT THE BOLOGNA CHILDREN'S BOOK FAIR
The Bologna Children’s Book Fair is the most important international event dedicated to the children’s content industry. In Bologna, authors, illustrators, literary agents, licensors and licensees, packagers, distributors, printers, booksellers, and librarians meet to sell and buy copyright, find the very best of children’s publishing and interactive media production, generate and gather new contacts while strengthening professional relationships, discover new business opportunities, and discuss and debate the latest sector trends.
Learn more about the awards and jurors, at http://bitly.com/2BsUZu8