Log In
Log In
Log in as publisher
Logged in as Profile
Subscribe and save $10 with promo code tenbucks ▼
Subscribe and save $10 with promo code tenbucks ▲
★★★ Open House ★★★
You are logged in as our guest
New feature: build custom lists with bookmark folders ▼
New feature: build custom lists with bookmark folders ▲
Did you know that CTREX Pro Subscribers can “bookmark” reviews for future reference? While logged in, click on the star next to any title. This will save the review to your profile page. You can view your profile by selecting the icon with your username in the top-right. Bookmarking has been available for a while now, but now you can create your own folders to organize your bookmarks into as many lists as you want. You can even print these lists or export their data. Need to find a handful of titles on a certain topic? Create a new folder and move your bookmarks to it. The next time you need to compile a list, your old bookmarks will remain separate. Using this new tool, you can use CTREX to manage your research more flexibly.

A GLOBAL REACH. Winners were selected in a face-to-face meeting by independent jurors selected for their proven expertise in digital media. Any publisher from any country can enter a product for any platform – the jurors make a conscious effort to be blind to the size and origin of the publisher.

For the 2018 edition, the jurors were Roberta Franceschetti, Co-Founder of Mamamò (Italy); Lucy Gill, creator of the Good App Guide (UK) and  Sylvia van Ommen, Illustrator (Holland). Elisa Giovannelli and Giuliana Valentini from Cineteca di Bologna selected the cinema and Kids Media winner (Fox & Sheep Moviemaker), as part of the FLICK project, co-funded by Creative Europe

  • 116 entries from 25 countries.
  • Selections were made by four independent jurors from different countries.
  • Five winners, six special mentions and seven short-list mentions.
  • An additional cinema category (selected by two additional jurors).
  • Five Categories: Non-Fiction, Fiction, AR, Cinema and Education.
  • Four jurors representing Italy, Holland, UK and the USA

This year four products emerged as the overall winners; each with different category.

Image not available
iBugs AR (iExplore Bugs) (Augmented Reality) by Carlton Books Limited - UK
Spiders, beetles a hissing cockroach can crawl around your desk, with this well-crafted book/app combination. The jurors liked how the app complements the contents of the book, and especially how each can operate independently of each other. But the best part -- the ability to steer the bugs as if they are RC vehicles. iOS
Image not available
Mammals (Nonfiction) by Tinybop, Inc. - USA
Children can freely explore the inner workings of various mammals in an innovative and interactive way - without reliance of words or voiceover. This app brings science to life through visual models that illustrate such things as the mechanics of a tiger’s claw. You can even watch the birth of a baby elephant. iOS
Image not available
Old Man's Journey (Fiction) by Broken Rules - Austria
Explore the memories from a lifetime, through beautiful artwork and a clever game mechanic. The jurors noted the lovely atmosphere, moving and daring in the sense of quietness. iOS, Android, Steam
Image not available
Slice Fractions 2 (Education) by Ululab Inc. - Canada
Learning fractions can be much more fun thanks to the adventures of a baby mammoth, who serves as your guide through hundreds of increasingly more challenging puzzles. The pedagogy is perfectly blended with exceptional graphics and sounds; resulting in the creation of a new Education category for this year’s prize. iOS

Five additional entries were hand flagged by the jurors as examples of excellence.

Image not available
We ARGH Pirates! by Avokiddo - Greece
An amusing treasure hunt is beautifully illustrated. While not perfect (some of the puzzles could use some better hints), this app is well worth the download. The jury noted the original artwork and smooth interface. iOS, Android, Amazon
Alien AR (Carlton Books Ltd, UK)
This edgy, innovative augmented reality book/app is another exceptional example in the effective use of AR technology. It was a very close runner up. The jurors recommend the chestburster effect.

Cache Cache Ville (Vincent Godeau, France)
See-through buildings and other creatively illustrated village objects contain hidden surprises. You can also draw something yourself.

Fiete Hide & Seek (Ahoiii Entertainment, Germany)
Beautiful illustrations, seamless interactions and a charming yet simple hide & seek game enable even the youngest child to hunt for invite the youngest child to look for Fiete the silly sailor.

Puppet Pals 2 (Polished Play, USA)
Jurors were delighted to make their own funny puppet shows with this app, and so will many children. The range of features mixed with smooth design and sound effects makes this app exceptional -- especially the bit where you can customize the characters with your own face and voice-controlled mouth, using your camera.
Image not available
Artie's World by Minilab Studios - UK
Touch screen storytelling involves sketching basic geometric shapes. Excellent for developing fine motor skills in a creative setting. iOS, Android
Image not available
Creature Garden, The by Tinybop, Inc. - USA
Design exotic creators and then set them free in a special world. Longer legs equals better speed, but they also make it harder to swim. Jurors recommend letting the creators race and breed. iOS
Image not available
Miffy's World by StoryToys - Ireland
Even the youngest children can create and explore in Miffy’s house. iOS
Image not available
My Molecularium by Rensselaer Polytechnic Institute - USA
Angry birds meets nanoscience, with this slingshot style molecule building game that features thirty molecular models. This is a fun game that helps you learn some very serious science facts.
Image not available
My Very Hungry Caterpillar AR by StoryToys - Ireland
A wonderful follow up to the original My Very Hungry Caterpillar app, this a great showcase of AR features for the youngest audience. Be sure to explore the toy chest -- and the 3D paintbrush is a particular highlight. iOS
Dreamworks Dragon AR (Carlton books, UK)
Similar to the winner iBugs AR, the AR adds fun to the book-only experience, letting you fly the dragon around in 3D and find out their stats. The experience is easy to setup and use, thanks to the good use of the printed AR markers, and controlling the dragons is very fun.

Grande Gatto Piccolo Gatto (minibombo, Italy)
A delightful story of a big cat and a little cat, who have a special friendship, and learn to solve puzzles by using their unique gifts. The jurors liked the simple, creative illustrations and the happy ending.

Warren Buckleitner has been reviewing children’s interactive media since the 1980s. He teaches Interactive Design as a Professor at The College of New Jersey, and is the editor of Children’s Technology Review. In 2001, he created the Dust or Magic Institute and the Mediatech Foundation. He’s covered children’s tech for The New York Times for a decade, and is a former preschool and elementary school classroom teacher who holds a Ph.D. in Educational Psychology.

Sylvia van Ommen makes illustrations both for print and interactive projects. She studied illustration at the art academy in Zwolle, Netherlands. Her books include 'drop' (sweets/jellybeans) and 'de verrassing" (the surprise). She likes to observe and picture the seemingly normal day to day life, discovering the humor and weirdness in small things. Animals are often the main characters in her work Besides individual projects and commissioned work she works together with Maurice van der Bij. They form the creative company 'fruitcocktail' and combine their work fields of illustrator and motion graphic designer in fresh original visuals. http://www.sylviavanommen.nl

Roberta Franceschetti has been working in communication and publishing for 15 years, focusing on new media. She’s been a journalist and content creator, and graduated in literature and earned a Master of Arts at the Royal College of Art, London and a postgraduate specialization in digital publishing at the Politecnico di Milano. She has worked with publishers and creative studios such as Giorgio Mondadori, Condé Nast, Franco Maria Ricci, Artefice. In 2012 she co-founded with Elisa Salamini the website Mamamò that reviews the best digital contents for kids and promotes digital education for children and families. She is the co-founder of TheContentMakers, a startup that designs crossmedia projects for children.

Lucy Gill is the creator of the UK’s Good App Guide and has reviewed many hundreds of children’s apps over the last 5+ years, informed through observational research with children. She left Good App Guide to launch Digills Consulting to support the development of children’s apps, digital toys, games and EdTech providing an audience-centred perspective and championing good user experience. She provides insights and ideas to support concept development and user research to inspire creative teams. Her approach is informed by over a decade of experience in UX/user research and analysis of children’s play with leading digital-physical toys. She works on digital products for companies big and small including McDonalds, LEGO, Preloaded and Scary Beasties.


The Bologna Children’s Book Fair is the most important international event dedicated to the children’s content  industry. In Bologna, authors, illustrators, literary agents, licensors and licensees, packagers, distributors, printers, booksellers, and librarians meet to sell and buy copyright, find the very best of children’s publishing and interactive media production, generate and gather new contacts while strengthening professional relationships, discover new business opportunities, and discuss and debate the latest sector trends.

Learn more about the awards and jurors, at http://bitly.com/2BsUZu8

Bologna Children’s Book Fair – Piazza Costituzione, 6 – 40128 Bologna
Tel. 39 051-282242/282361 – Fax 39 051 6374011