LEGO Marvel Super Heroes
© 2013 Warner Brothers Interactive Entertainment
PlayStation 3, Wii U, Xbox 360, Vita, Nintendo DS, Nintendo 3DS, Windows, PlayStation 4, Xbox One
Teaches: Collaborative play, spatial relations, problem solving
We had a chance to try the PS3 version of LEGO Marvel Super Heroes http://youtu.be/yCDq5bn0AdE and found it to be fun and action packed, not unlike other TTales LEGO games.
Content includes an original gam...
Content includes an original gam...
We had a chance to try the PS3 version of LEGO Marvel Super Heroes http://youtu.be/yCDq5bn0AdE and found it to be fun and action packed, not unlike other TTales LEGO games. Content includes an original game that lets players take control of Iron Man, Spider-Man, the Hulk, Captain America, Wolverine, and other Marvel characters as they try to stop bad guys from making a super-weapon capable of the destroying the world. Locations in the game come with titles like Stark Tower, Asteroid M, a Hydra base and the X-Mansion. Prices are $60 for Xbox One and PS4, $50 for PS3, Wii U, and Xbox 360, $40 for Nintendo 3DS and PS Vita, and $20 for the Nintendo DS. Our tester, Corey, said: "Gameplay between portable and console versions differs as the portable versions are linear and do NOT include freemode unlike the console versions which have a more complex structure. Gameplay mechanics are typical of any 2010's LEGO game such as LEGO City Undercover where you smash LEGOs to get nuts for fueling your health and other power-ups. Each superhero for both games has their own abilities and powers such as Hulk's Super Smash and Spider-man's Webs. Controls are very decent as they can easily be worked with plus more challenges in both portable and console versions. Also bring another player as you switch between two different characters, each having special abilities. I like how each character is unique and looks fantastic. The Hulk looks very big and muscular despite this being LEGO. The game can feel too challenging at timeS and even feel like a chore, which is a setback to this game. Examples I've ran into are for the console version I wasn't able to figure out how to wet the sand wall in the Grand Central Station part which is at the beginning of the game. I like that this game has puzzles just like LEGO City Undercover but I've searched everywhere to find something and the closest thing to water is the pipe near a door which I have to figure out how to open but I don't know what I'm supposed to use. Iron-Man and Hulk are the first characters you use in console versions. Can't Iron-Man just fly over the wall and Hulk smash it? C'mon! It's common sense! The portable version has you needing to acquire gold bricks which are gained by completing objectives in platform style levels. However I've found the camera angles to be somewhat constricting as it's semi-top down at a bird's eye view. The portable version although linear and shorter is more simple and easier. Graphics for both portable and console versions vary. Examples would include DS, 3DS, and Vita versions having bird's eye view and lesser resolution graphics that aren't bad actually as compared to previous portable games, while the console version graphics will range from standard (Xbox 360-PS3) to HDMI (Wii U, PS4, Xbox One) for examples. Designs for environments and characters look so real for a LEGO game and the 2010's Lego engine makes Lego games like Undercover and Marvel Superheroes the best Lego games of all time. The framerate and movements for example are smooth and thinned out to make gaming experience look and feel pleasant as you play. One problem with camera angles is it doesn't control like a third person game and only looks towards one direction regardless of which direction the character is facing. I feel that should be addressed for the 2010's Lego engine. This incredible yet somewhat too hard of a game makes The Incredibles look juvenile. Lego Marvel Super Heroes gets an 85/100 for it's amazing graphics, awesome design, great gameplay, while occasionally feeling like a chore."